A Satoru Labs game
Red lights can't stop you. Trains can.
The car handles the gas. It always wants to go. You thread the traffic, hold the brake when the road forces it, and let go at exactly the right moment.
That's the brake. You only get the one pedal. Spend it on trains and crossing traffic, never on red lights.
How it plays
The car handles the gas, always. Everything you do fits in one hand, or on one wrist.
Slide left and right to pick your line: the lane with the coins, or the gap in the trees.
Traffic pours across your path. Hold, and your car plants itself at the edge while the wall of cars rolls by.
A gap opens. Let go and be across before the train comes through.
What you get
Highway never settles down. Drive far enough and the lanes fill in, the pace lifts, and shields and spare lives get scarce. Deep in a run the traffic starts merging. Watch for the amber blinker and take the gap.
Coins you pick up on the road bank toward the next car in the garage. One yours from the start, three more on coins alone, four in the Supporter Pack. Coins are never for sale.
The Watch app stands on its own: steer with the Digital Crown, press and hold to brake. No iPhone required.
Each way to drive keeps its own worldwide board, plus a shared daily one. Scores from every device land on the same boards, so your watch can outrank somebody's iPad. Optional, off until you sign in.
No ads, no accounts, no analytics, ever. Three ways to drive, the daily run and the garage cost nothing. One optional Supporter Pack tips the developer and adds a bonus mode, four more cars and a night world.
Screenshots
Four from iPhone, two from Apple Watch. No device frames, no retouching.
No ads. No accounts. No tracking. Just drive.
Apple handles the store and the leaderboards. The privacy policy is a two-minute read.